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In the process of developing and maintaining software products it becomes increasingly obvious that the expense of maintaining and enhancing a product over its life can be significant. To help ease some of the expense certain coding conventions can greatly help. Our primary goals include: maintainability, portability and efficiency in that order.
Any software project is worth undertaking only if the methods and development techniques used are maintainable. Making the code understandable to humans is a primary concern in the maintainability of code. It is easy to generate a program that the C compiler can understand, but if a human does not understand it, then the program is worthless in the long run. Mainly because any enhancement or repair that might be needed would most likely cause a major rework or rewrite of the code.
In the modern computing environment of multiple platforms, it is crucial that our source code for our products be as portable as possible. Even if we have no immediate need to run our applications on an alternate platform, we may very well need to in the future (as an example Intergraph has already used 5 major platforms in our history). There are several things to remember when developing portable code.
Always remember, take your product to the customer. Don't ask your customer to come to you.
It should be noted that the performance issues are listed last in importance. This is primarily due to the fact that if the code is not understandable and if it can not run on the machines that we need it to run on then it doesn't really matter how fast it runs! There are some good practices that can and should be used to provide better performance without sacrificing maintainability or portability. An overall good design is more important than micro-optimizations.
| Last modified:
07 Jul 2008 copyright 2004 Bear Consulting Group |