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| 96 columns max | Source lines should be limited to 96 columns for all source files. Lines that are excessively long due to deep indenting are often symptomatic of poorly organized code and should be reworked. |
| 3,000 lines max | Although there is no real maximum limit to the number of lines of code for source files, files with more than about 3,000 lines of code are cumbersome to deal with. |
| 95 printing ASCII characters | The character set used for all source file contents should be restricted to the 95 printing ASCII characters. |
Always prefix file with standard copyright notice and revision history |
The file should always begin with the standard
copyright notice comment block. There should also be a revision history comment block near
the beginning of the file, describing all changes to the file. The easiest way to setup a file for the standard comments is to use the development template files described below. |
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| Use File Templates | Use the file templates to create all new source files.
Copy the file and rename it according to the file name and suffix conventions. The templates are available at "L:\bldtools\templates"
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| #include <file.h> (angle brackets) for System files only | Only use the angle bracket form of include for C or C++ standard include files (like stdio.h or strings.h). Don't consider the include files that you created for your application as standard or system. Unless you are writing the C compiler then your application's include files should use the quote form of include. Some compilers will look for the #include <file.h> only in the system/compiler directories. They provide no command line or configuration method of changing this behavior on a project or application basis. | ||||||||||||||
| System headers before your application headers | Specify standard/system header files before your
application's. This will highlight conflicts early in a porting effort. Also remember that
it is taboo to modify system header files. You are not porting the system to your
application. The only exception to putting system header files before your application's are the precompiled header file and the file "machine.h" which identifies the machine upon which your application is currently being compiled. This is important since some header files may need to be conditionally included. |
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| Avoid directory paths in #include | Never specify directory path information in an include
statement. Or if a path is required on some systems then the include statement should be
defined as conditional and treated as non-portable. Use make or build definitions to identify the locations of include files. If the path is being used because the file's name is a duplicate of some other include file, then change the name of the include. |
| Single inclusion macros | A Good practice for header files is to define a
preprocessor symbol that identifies that the include file has already been included. By
doing this redefinition errors can be avoided. filename.h
A valid alternative would be
filename.inl
This also prevents users of include files from having to know what files are being included. However, if an include file is needed by a function, the programmer should not depend on the knowledge that another include file includes it. In other words, if a structure is needed make sure that the include file in which it is declared is directly included in the C source file. This is also true for other include files. One thing that should be avoided is using double underscores at the beginning and / or ending of the name. According to the ANSI C and C++ standards, double underscores are reserved and should only be used by the compiler for predefined preprocessor variables (e.g., __FILE__, __LINE__, __DATE__, etc.). So in other words names like __filenameH__ are invalid. |
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| Self sufficient header files | That means that any of the include file dependencies
that an include file has should be resolved by the include file itself. Do not require an
API user to include another file to resolve a declaration required by your include. One way to check this is create a source file that includes one header file. If there are any undefined, or undeclared type errors then you need to add the appropriate header files to your header file. |
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| Never include executable code | Include files should never define executable code. (#define macros, C++ inline functions and templates are not considered to be executable in this respect) |
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| Limit header file contents | The contents of header files should be carefully
limited. The guiding principle is: if it is not needed by multiple files then do NOT put
it in a header file. Another principle is: a place for everything and everything in its place. In other words, make sure that only related items are in the same include file. A miscellany header file becomes a major maintenance headache. |
| Last modified:
07 Jul 2008 copyright 2004 Bear Consulting Group |